PC: Amd Athlon 200GE/ 4GB/ 250 ssd/ or higher. Video card only Nvidia gt 1050 or higher
Option 1: RPLidar A2M7 can be used instead of the Kinect camera
Option 2:Microsoft Xbox One Kinect Sensor and Xbox Kinect Adapter for Xbox One S/Xbox One X Windows 10 Power AC Adapter PC Development Kit
Projector 3,000 ANSI Lumens or brighter. Resolution 1920x1080. Aspect Ratio 16:9. Recommend Throw Ratio 0.69:1 - 0.83:1. Sample model BenQ TH671ST
Questions and answers
The Kinect for Xbox requires an additional PC adapter kit that includes a power cable that must be plugged into an outlet. It also requires a USB 3.0 port and Windows 8 - 10 (64-bit).
Camera The Kinect for Xbox One camera works well in darkness, low light and in most other lighting conditions except direct sunlight.
Driver pack will automatically be downloaded when the Kinect for Xbox One camera is plugged into your computer. Requires a USB 3.0 port and Windows 8+
Kinect for Xbox One Driver Links:
Kinect for Windows runtime + Kinect for Windows SDK
Placement Recommendations - Camera facing the floor or wall
For the most accurate tracking, we recommend mounting the camera between 3m (10') and 3.5m (12') from the wall or floor.
Placement Recommendations - Camera facing the players from a wall
Place the camera no higher than 7' from the floor, above the display, for best performance. Kinect for Xbox One cameras cameras have a range of 1.2m (3.6') - 3.5m (11.5').
Any projector that can be connected to a computer will work with our software, but to pick the best one for your space and installation type, it helps to know a few things about projectors.
Lighting Requirements
Projectors work best in areas without direct sunlight or directional lighting. If you plan to use a projector for your installation, the area should be as evenly lit with ambient lighting as possible. Avoid installing near outdoor windows.
Floor or Wall Surface
Any smooth, light colored surface will work for most projectors. For best results, we recommend using matt white (gloss-free) vinyl, paint, or similar. If you're looking for a high reflectivity paint designed specifically for wall and theatre projection, Rosebrand's Screen Goo product line works very well.
Aspect Ratio
The Aspect Ratio of a projector represents the size relation between the width and height of the display. The most common aspect ratio for projectors is 16:9, 16:10 or 4:3. Our games are created to be displayed at 16:9 or 4:3 (see game description for resolution). We can customize games for different aspect ratios if desired.
Throw Ratio
The Throw Ratio (often written TR) represents how big the image will be when the lens is a specific distance from the projection surface, and is usually written as #:# or #:#:# #.# The first number is the distance from the lens to the projection surface, and the second number is the diagonal distance of the projected area. So a 1:1 throw ratio would produce an image 1 meter diagonal, from a distance of 1 meter. #.#:# When the Throw Ratio is expressed as 3 numbers,The first number is the distance from the lens to the projection surface, and the second and third numbers represent width and height. A 1:1:75 TR would produce an image 1m wide x .75m high. To get a large image from a small distance, you should look for a throw ratio where the first number is 1 or less. Projectors that have shorter throw ratios are called 'Short Throw Projectors', and usually have a Throw Ratio ranging from 1 - 0.4.
Lens Calculator
There's a handy tool on Projector Central's website to help you quickly discover the total size of a projected image from any model of projector, and you can even search specifically for short throw projectors. Try it here.
Orientation / Angle Range
The Orientation refers to how the projector will be positioned (vertically or horizontally, or at an angle in between) Some projectors cannot be pointed down for an extended period. We recommend Epson's LED and LED/laser projectors for floor projections as they offer extremely long bulb life around 20,000 hours, and they are safe to point in any direction. If you're unsure about the orientation or angle range of your projector, it's best to contact the manufacturer.
Lens Shift / Lens Displacement
The Lens Shift of your projector refers to the position of the image in relation to the lens. Many office and home projectors have a vertical displacement of 50% or more, meaning that the bottom of the image is lined up with the projector lens. Some projectors have an adjustable lens shift. It's important to know the lens shift of the projector you plan to use before you install it, since it will affect where you install the projector.
Lumens
Lumens refers to the brightness of the projector, and can be measured using several methods. This means that you can't always trust the lumen value provided by your projector manufacturer, particularly when purchasing an unknown brand. We recommend 2500-4000 lumens for small events and venues, and 4000-6000 lumens for retail spaces and tradeshows. You can find some recommended projectors in our shopping lists.
Keystone
Keystone is an adjustment method provided by most good projectors so that you can square your image in cases where the projector is as a slight angle. It is very common to find projectors with horizontal keystoning. Vertical keystoning is less common, but is extremely useful in commercial installations where the walls are not quite flat, or where the projector is mounted with a slight pitch.
Minimum Requirements
• Operating System: Windows 10 (64 bit)
• Processor: Must have a clock speed greater than 3 GHz and have at least 4 physical cores capable of hyperthreading (minimum 8 threads)
• Memory: 4 GB RAM
• Graphics: Nvidia GeForce 1050 or higher
• Storage: 250 GB (or larger) hard disk or SSD
The place for installing the projector is selected in a dark place. The place where the projector beam will be directed should be made as light as possible, any material of a light tone.
The projector is ceiling mounted. Do not block the ventilation openings of the projector. The camera is mounted next to the projectors separately and directed to the place of the game image. The computer can be installed no further than 10 m from the projector, so the USB extension cable will not create problems. Long cable lengths may not work.
After installing the project and the camera, launch the Tracker program. Further in this video, we tried to show everything in detail.
On the product page in each product, we recommend the projector model. This projector is optional. This is an example. You can use any projector that suits your needs, but you need to consider the camera's angle of view. We do not recommend installing the camera higher than 4m from a wall or floor. The Kinekt camera has limitations in terms of viewing angle and detection quality. If you are using Lidar instead of a camera, there are less restrictions on the size of the projector image, you can take an image up to 12 meters diagonally.
Link to projector calculator
All software is produced by our company and has registration numbers. The right to use without restriction passes to the buyer after purchase.
The software has no time limits, there is no need to pay additional renewals.
All updates are free as new games are produced for different directions. You need to contact technical support and provide remote access to your computer.
- We create games according to your descriptions for free, if the game does not have complex graphics and complex logic.
- We will also make a game of any level according to your technical specifications. We will estimate the cost of your project in advance. Subject to your consent, we will make a project for you.
If you have difficulties with the selection of equipment, our technical support will help you with any questions. The great possibilities of using the equipment raise many questions, this is absolutely normal)
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